Monday, July 15, 2024

The last several decades of Star Wars video games have been spotty, to say the least.


 The last several decades of Star Wars video games have been spotty, to say the least. 2019’s Star Wars Jedi: Fallen Order was a rare standout, a big adventure from one of the world’s biggest publishers that still felt bold and experimental. A lot has happened since then, and now a sequel, Star Wars Jedi: Survivor, is back with more, more, and more


A lot of the edge Fallen Order had isn’t here, but that’s a product of time; AAA games playing footsie with Dark Souls was more novel back then. Instead, developer Respawn Entertainment took what worked before and went all in, stomping on the gas and fully committing to the story and characters we met before. Survivor feels huge, dense, and super got-dang expensive, and after just a few hours of playing the game’s action-packed intro on Coruscant (I skipped that part during the press preview), its heart-stopping 150GB download size started making sense.


Despite playing for around 30 hours before seeing Survivor’s credits, I ended up leaving much of its world(s) unexplored. This is an ambitious Metroidvania that straddles the line between meticulous level design and open-world map game, that also desperately wants to tell a profound Star Wars story about found family, faulty institutions, and the personal costs of resistance. You also get to chat with a Scottish slug-man about fishing, maintain a garden on the roof of a grungy saloon, and play dress-up with Cameron Monaghan. I definitely felt the bloat at times (especially near the end), but between the effective emotional core at the narrative’s heart and the game’s fast and heavy platforming action, Survivor showed up ready to work.

The band doesn’t always get back together

We’re reunited with Cal Kestis five years after the events of Fallen Order, and it’s not exactly a happy reunion. The Scooby Gang from the first game has broken up, due to events only hinted at in the game. The novel Battle Scars from Sam Maggs fills in those blanks, but you don’t need to know exactly what happened to understand it probably sucked. Cal, now piloting Greez Dritus’ Mantis ship by himself, has been working with Saw Gerrera to undermine the Empire at every opportunity, but is struggling with a lack of results. But before he can contend with burnout, he’s forced to crash-land on backwater planet Koboh after a mission goes sour and the Mantis is damaged.


On Koboh, not only is Cal reunited with Greez, he stumbles into a conflict that’s been brewing since the days of the High Republic. Throughout the story Cal is forced to confront the dark side of the Jedi Order (figuratively and literally), and reconcile a looming fissure between wanting to stand up to the Empire and a growing desire to build a life with his found family. Star Wars’ longstanding theme of balance on an existential scale runs parallel with the more human conundrum of finding (and even defining) value in balance on a personal level. And to its credit, Star Wars Jedi: Survivor is honest enough to grasp at a bunch of questions and answer “I don’t know,” in a way that feels genuine rather than like the kind of fence-sitting that games at this scale tend to lean into.

It really feels like I’m a sad and tired Jedi

The skeleton holding all that narrative muscle together is an interstellar Metroidvania adventure comprising several locations, but none as massive as Koboh. Introduced as a rural backwater full of prospectors and criminals, Koboh becomes a bustling hub that not only houses the bulk of Survivor’s side content, but also acts as a sort of funnel toward major story beats. It’s an interesting vibe, almost like Metroid Prime minus the jarring biome shifts. Excursions to other locations vary in size and scope, as Survivor’s story isn’t structured the same way Fallen Order’s was in terms of locations as “levels,” so to speak.

Read More: The 10 Best Star Wars Games Ever Made

Weirdly enough I found this approach reminiscent of Castlevania: Order of Ecclesia (shoutouts to the OoE sickos out there). I’ve seen disappointment from peers on this part, since exploring different planets was a big attraction in the first game. But I appreciated Survivor’s focus on building up a singular location in the Metroidvania tradition, with the additional locations adding variety and flavor without demanding proportionate time investment, especially since Survivor has a slight padding problem in its later hours, during which I felt the escalating story was interrupted by chunks of “gameplay for the sake of gameplay.” It was frustrating to be so invested in the goings-on just to come to a screeching halt to deal with an hour of bouncing around on space balloons.


You may not be running around a bunch of different planets, but there’s certainly no lack of running around to do. And it feels great to do so, even if there were times I wanted the game to just get on with it and wrap up a few hours earlier. I may have resented those space balloons for impeding my path to the ending, but I have to admit they were fun. Cal Kestis is a hell of an acrobat in Jedi: Survivor, with much more speed and weight to his movements than in Fallen Order. He’s also more capable from the get-go, instead of forcing you to slog through the usual trope of having to re-learn everything.

With a bag of new tricks to learn along the way, some truly badass setpieces are spun around what can be boiled down to a nerdy guy jumping on rocks. There’s one sequence in particular that would unfortunately anger the Spoiler Police to get into, but it follows a notably excruciating puzzle and was so sick I completely forgave the game entirely for its heinous crime. It’s a testament to how rock-solid Survivor’s fundamentals are.

More money, more problems. And more cool stuff too

Perhaps predictably, Survivor is less rock-solid on a technical level. It’s important to note I was playing a review build of the game ahead of a day-one patch, and I imagine whatever problems that persist after that will eventually be smoothed over as well. Nevertheless, throughout my time with the PlayStation 5 version I experienced a routinely unstable frame rate, multiple crashes, and occasional glitchy tomfoolery (mostly the fun kind). I’ve heard each version has its own set of performance woes, but you’ll have to seek out individual perspectives on that front. Overall though, after fiddling with my TV and settling the game to favor a solid 30fps over an unstable 60fps, things were fine far more often than not. A game this massive is gonna come with rough edges out of the gate, and it could have been a lot worse, at least on PS5.

What really stands out to me after playing Star Wars Jedi: Survivor all the way through is how it manages to tell what feels like a focused, grounded story about a single person. If you sift through all the messiness inherent to such a massive project, you can really see all the effort put into making Cal Kestis not just a more interesting character to play as, but making his presence felt in this universe. Star Wars prequels often suffer from having to reset the board, so to speak, because everything has to lead to the “Everyone is Dead” setting established in the movies. There’s some of that here of course, but the writers found a clever way to subvert it, with a conflict that doesn’t need to have galaxy-shattering ramifications to feel crucial for both the characters and the player.

All the problems Star Wars Jedi: Survivor has are clearly and unsurprisingly tied to its ridiculous scope. There’s stuff piled on top of stuff, and not all of it feels substantial, fully baked, or in some cases functional. But the foundation Respawn laid in Fallen Order is still here, and everything about Survivor that’s connected really shines. The characters are more fleshed out and their conflicts are compelling and relatable. The level design is appreciably authored in that way that makes “Metroidvania” a stupid-looking word that means so much. And when it comes to combat, there are so many different ways to brutalize droids and Stormtroopers, the combo video community will feast for years to come. It’s a hearty stew, even if you still have to watch the sodium.

Resident Evil 9 Quietly Announced, Nintendo Has Plans To Thwart Switch 2 Resellers, And More Of The Week's News

 

Resident Evil 9 Quietly Announced, Nintendo Has Plans To Thwart Switch 2 Resellers, And More Of The Week's News


Also Kai Cenat and MrBeast ring in the 4th of July and a Mortal Kombat tournament celebration goes horribly wrong

 

The Switch may be at the end of its life, but Nintendo is still on the hunt for the platform’s biggest pirates. In a pair of new lawsuits, the console manufacture has taken aim at both mod chip sellers as well as the moderator of the popular r/SwitchPiracy subreddit. - Ethan Gach Read More


Mortal Kombat Tournament Pop-Off Goes Horribly Wrong [Update]


It was the chair heard around the world, or at least around CEO 2024. Alex ‘’Dyloch’’ Ruiz had just cemented his place in the Mortal Kombat 1 grand finals at the Florida-based fighting game tournament when he decided to get up, grab his chair, and casually fling it into the audience in what might be one of the least hype and most damaging pop-offs in fighting game history. - Ethan Gach Read More


It Sounds Like Destiny 2 Is Finally Leaving Our Solar System Next Year


Bungie has spent the past ten years exploring the depths of our solar system, but it seems like it’s finally gearing up to move on to something, or rather somewhere, else. At least that’s what it sounds like is going to happen in Destiny’s 11th year, which is tentatively titled Frontiers. - Moises Taveras Read More

Man Sentenced To Four Months In Prison For Wielding Tiny Master Sword In Public


Update 7/3/2024 1:54 p.m. ET: Kotaku has been made aware that Anthony Bray is a convicted serial burglar who has previously served four years in prison for previous crimes, which better explains the seemingly harsh conviction. - Moises Taveras Read More

The Golden Gaming Journey of “SouthSideZack”

Introduction Meet SouthSideZack, a Twitch streamer with a passion for gaming and a heart for community building. In this interview, Zack shares his gaming journey, from his early days playing Minecraft to his current favorite game, Red Dead Redemption 2. He also opens up about his inspirations, favorite game genres, and what drives him to stream.
Early Days of Gaming Zack's gaming journey began when he was just 6 or 7 years old, playing Minecraft on his dad's Mac desktop. He recalls downloading the game with his birthday money and falling in love with the creative freedom it offered. This early exposure to gaming sparked a lifelong passion, and Zack soon found himself drawn to other games and YouTubers like SkyDoesMinecraft, JeromeASF, and BajanCandian.


The Evolution of a Gamer As Zack grew older, his gaming preferences evolved. He got his first Xbox at 13 and spent countless hours playing Halo 5. Later, he transitioned to the PS4, where he discovered Red Dead Redemption 2, a game that would become his all-time favorite. He also developed a fondness for Call of Duty Cold War and Halo 5, rounding out his top three favorite games.
Gaming Inspirations Zack credits his early exposure to YouTubers and streamers for inspiring him to pursue gaming content creation. He admires the sense of community and belonging that these creators fostered, and he hopes to replicate that experience for his own audience.

Favorite Game Genres While Zack enjoys various game genres, he primarily identifies as an FPS (first-person shooter) fan. However, he also appreciates MMORPGs (massively multiplayer online role-playing games) for their immersive storytelling and engaging gameplay.Gaming
Highlights and Lowlights When asked about his proudest gaming moments, Zack mentions his skills in Red Dead Redemption 2 and Call of Duty Cold War. On the other hand, he recalls frustrating experiences with games like Minecraft, where he struggled to build structures that lived up to his imagination.

Why Streaming Matters For Zack, streaming is about more than just sharing his gaming experiences; it's about creating a sense of community and connection with his audience. He hopes to provide a positive influence and a welcoming space for viewers, especially those who may have felt isolated or alone, as he did during his childhood.
Conclusion SouthSideZack's gaming journey is a testament to the power of passion and community. From his early days playing Minecraft to his current streaming endeavors, Zack remains committed to sharing his love for gaming with others. As he continues to grow and evolve as a streamer, his audience can expect authenticity, enthusiasm, and a sense of belonging that only a true gaming enthusiast can provide.


1.


Introduction:
Minecraft is a popular sandbox game that has captured the hearts of gamers worldwide. While the base game offers an extensive and immersive experience, Minecraft Mini Games take this beloved title to new heights. These games-within-a-game introduce unique gameplay mechanics, challenges, and opportunities for players to enjoy. In this article, we will delve into the exciting realm of Minecraft Mini Games and discover what makes them so captivating.


Fresh experiences: Mini Games offer new challenges and gameplay mechanics, keeping the Minecraft experience fresh and exciting.
Variety: With an extensive library of mini-games, players can choose from numerous genres, including PvP, puzzle-solving, parkour, and more.
Social interaction: Many mini-games are multiplayer-focused, allowing players to connect with friends and other Minecraft enthusiasts from around the world.
2.


Introduction:
              The Red Dead Redemption series has taken the gaming world by storm, offering players a gripping narrative, stunning visuals, and captivating gameplay. Developed and published by Rockstar Games, the series consists of three games: Red Dead Revolver, Red Dead Redemption, and Red Dead Redemption 2. In this blog post, we will delve into the world of Red Dead Redemption, exploring its setting, characters, and impact on the gaming industry.
The World of Red Dead Redemption:
Red Dead Redemption takes place in the early 20th century, during the decline of the American frontier. Set in a fictionalized version of the Western United States and Northern Mexico, the game allows players to explore a vast open world filled with diverse landscapes, wildlife, and historical references.
Memorable Characters:
The series features a range of complex and well-written characters. Red Dead Redemption focuses on John Marston, a former outlaw forced to confront his past and navigate the changing world around him. The prequel, Red Dead Redemption 2, follows the story of Arthur Morgan, a fellow member of Marston's gang, the Van der Linde gang.
Gameplay and Mechanics:
Red Dead Redemption combines third-person shooter elements with role-playing game mechanics. Players can engage in gunfights, hunt wildlife, complete missions, and interact with the game's rich, detailed world. The "Dead Eye" mechanic allows players to slow down time and precisely target enemies, giving the game a unique, cinematic feel.
Impact on the Gaming Industry:
Red Dead Redemption has received widespread critical acclaim for its narrative, gameplay, and attention to detail. The series has sold millions of copies worldwide and has won numerous awards, solidifying its place as one of the most influential games of the past decade.
Red Dead Redemption offers players an immersive, emotionally charged journey through the American frontier. Its complex characters, rich world, and engaging gameplay have left a lasting impression on the gaming industry and players alike. Whether you're a fan of Westerns or simply enjoy a great story, Red Dead Redemption is a must-play experience.


TO GET MORE INTERESTING MOMENT WITH THIS GREAT STREAMER CLICK ON THE TWITCH CHANNEL LINK BELOW OR ON ALL BOLDED TEXT


MY GOLDEN TWITCH GAMING CHANNEL

twitch.tv/southsidezack


A Story Of Morri

 FULL STORY OF MORRI, THE STREAMER OF THE WEEK. My Gamer Tag: A UK Car Registration Plate; When I first came up with my gamer tag, I wanted ...