Wednesday, August 14, 2024

Delta Force: Hawk Ops alpha

 

Delta Force: Hawk Ops alpha test draws in 10x more players than Concord




The Delta Force: Hawk Ops is currently hosting a free-to-access alpha test on PC via Steam an its own launcher. The upcoming free-to-play shooter from Team Jade boasts several multiplayer modes, as well as a singleplayer campaign based upon classic movie Black Hawk Down.

Anyone can currently request access to the alpha which includes the Hazard Ops and Havoc Warfare modes.


It’s unclear when the alpha test will actually end as that information doesn’t appear anywhere on the official website or FAQ. What we do know though, is that the test is doing very well on Steam.

According to statistics on SteamDB, the test hit a peak concurrent player count of 20,524 on August 8. It hit just over 18,000 on its first day, and topped out at 17,524 on August 9.

As I write this, there are 11,439 people playing the game.

Those are some impressive numbers. Perhaps more impressive is the fact that they don’t include people playing via the game’s official launcher.

While it’s not a direct comparison or arguably even a very fair one to make, I couldn’t help but remember how well Concord’s open beta went just a few weeks ago. Despite letting anyone join in on the fun, Sony’s first-party live-service shooter drew in just 2,388 concurrent players. That means Delta Force: Hawk Ops managed to grab 10x more players on Steam.

As always in situations like this, it can be hard to gauge people’s thoughts on the game, as social media posts range from “it’s the worst thing since Covid” to “it’s the best thing since garlic bread.”



What I can tell you is that it was good enough to bring FRANKIEonPC back. He hadn’t posted a game-based video in 9 months, choosing instead to focus his efforts on two interesting mini-documentaries. But for whatever reason, Delta Force brought him back into the fold.

Personally, I completely forgot the alpha was happening and haven’t requested access. Looks like I’ll need to address that and see what all the fuss is about.

Have you played it? If so, let me know what you think. Does it have a future, or is this going to be yet another free-to-play flash in the pan?

Flintlock

 

Flintlock: Siege of Dawn mixes fantasy and gunpowder – Review



In many ways, Flintlock: Siege of Dawn lives up to its namesake. A flintlock s a beautiful weapon but also an inconsistent and often unreliable one, just as likely hit the target as it is to miss or fail completely. As a follow-up to the impressive Ashen, Flintlock: Siege of Dawn is A44 attempting to enter the double-A gaming market with a cinematic 10-15 hour adventure that’s worth playing thanks to being on Game Pass, but struggles to justify itself outside of that.

Flintlock’s world and story immediately grabbed my attention. You play as Nor, a sapper in a world of black powder and knights and trench warfare. An army is currently barely holding off a never-ending tide of the dead pouring out of a fortress where a strange portal has opened up. The world is under siege, and based on the deep trenches, sandbags and devastation, it’s obvious this fight has been going non-stop for quite some time. Nor’s father figure has gone on a suicide mission to blow the portal up, so she persuades her commander to let her give chase.



Really, it’s the world and its massive potential that speaks to me the most strongly. Flintlock: The Siege of Dawn’s mixture of black powder weapons, swords, magic, fantasy and more reminds me a little of Brian McClellan’s Powder Mage trilogy, a series of books where people were able to use black powder to fuel their magic. There are a lot of cool elements mixed in this game and while that can sometimes lead to a slightly muddled visual style, it’s a world I think has oodles of potential for great storytelling.

Unfortunately, Flintlock: The Siege of Dawn’s storytelling isn’t great. It has its moments, including some genuinely good interactions between Nor and Enki, but overall the plot is barebones and the writing often trips over itself. Nor’s hatred of the Gods and her motivation to kill them all is barely explored, nor are the companions she gathers along the way, despite the game repeatedly telling us she is close to them. Her feelings toward Enki seem to fluctuate wildly between cutscenes and in-game banter, too, which really doesn’t help the development of their relationship which should be the central pillar of the whole story.



As for Nor, there are a few moments where she shines as a character, but mostly she’s another forgettable lead character that doesn’t have an effective or engaging arc. And it’s a real shame that A44 never plays into her military role as a sapper, which historically is someone who focuses on things like demolitions, breaching fortifications and clearing minefields. Instead, she’s just a generic soldier who hits things with her axe.


The developers describe Flintlock as a “souls-lite” in the game’s official blurb. It’s easy to see why: your resources are lost upon death and must be collected, there are bonfires where you can stop to rest (which respawns enemies) and you even have a healing flask with limited uses. I admit that when I realised it was taking inspiration from the Souls genre, I let out a sigh and exclaimed “Oh God, not another one.” Truthfully though, Flintlock is only a Souls-like in the vaguest of terms, barely grazing the idea, almost as if it just wants to be able to lay claim to the term for marketing reasons. The bigger hallmarks of the Souls genre, such as difficulty and depth of builds are missing entirely.


I’d argue Flintlock takes more inspiration from something like the modern God of War games. The over-the-shoulder camera, the semi-open environments, the combat and a lot more remind me of Kratos’ journeys than Dark Souls or Elden Ring. Another useful point of comparison is the recent Banishers: Ghosts of New Eden which was also a double-A game trying to punch above its weight.

Nor’s main weapon is her axe which she swings with a tap of the shoulder button, but she can also unload her black powder pistol which is the only way of interrupting enemy attacks when they flash red. Getting black powder charges back can only be done by smacking the enemy with the axe, for some inexplicable reason, while regular attacks can be dodged, blocked or parried if you’re feeling fancy. Enki also plays a role in combat by dashing in for quick attacks at your command which builds up a special meter that stuns foes, leaving them open to an arse-kicking. He can also unleash some God powers to help turn the tide of battle.


Of course, there’s a bit more to the combat than what I’m describing, but overall it’s a simple fighting system that feels quite decent, especially when you get the hang of the slightly odd parry timing, but doesn’t grow much across the game short runtime. The general pace of fights does speak to that whole Souls-lite thing, encouraging you to wade in for a hit or two before backing out again, and I found the idea of interrupting opponents with a black powder blast to the face satisfying. That said, I wish the camera would pull back a little when the game decides to throw a lot of enemies on the screen at once, especially since the combat system does not feel great when fighting a lot of foes.



There’s a reasonable amount of platforming in Flintlock, and to the developer’s credit, they really let you use Nor’s double-jump and air-dash to get around the environments. But its during the leaps and bounds that Nor’s floaty physics comes into play, giving it a sense of weightlessness. It doesn’t help that sometimes she’ll bump into a ledge and turn sideways instead of immediately grabbing on, which does admittedly look hilarious. Sometimes though, she doesn’t grab on at all, which is considerably less hilarious.


Enki helps out with the platforming by occasionally being able to open purple portals in the air which he and Nor can traverse. It’s a cool idea but its primary function is to form shortcuts and is otherwise rarely ever used.


There are a lot of hints that Flintlock was intended to be even more ambitious than it is. For example, there are random villages you can enter where the goal becomes to fight and defeat the leader, at which point the village is freed and all the people will magically move back in like nothing ever happened. A coffee shop opens up as a reward, giving you an extra use of your healing flask, some nice new cosmetics and maybe a side quest or two. Liberating these towns is kind of fun, but it’s a gameplay mechanic that also feels entirely separate from the rest of the game. It doesn’t really fit in with anything else.


Then there’s Sebo, a coin-based mini-game that Nor can play with random people she encounters. And I really do mean random people – you’ll find Sebo players in the strangest locations, including in rooms where you just wiped out a bunch of enemies. I guess the idea was to mimic the success of Gwent in The Witcher 3 but instead of putting Sebo players in sensible locations they just put them wherever. These Sebo players are also the only NPCs who will actually react to your presence because all the rest will ignore you and your antics. Even if you swing your axe in a village, you can’t smash anything and nobody will comment on your poor manners.


In Conclusion…

Rating: 3 out of 5.

Like a flintlock pistol, the shots that Siege of Dawn fires don’t always hit the mark. Its combat is fun but simplistic, its world is beautiful and vast but has very little in and is largely static, its story is brimming with potential that it never fully taps into, and its platforming is too floaty. Each element it brings to the table needs a more fine tuning.

Flintlock: The Siege of Dawn isn’t a bad game, but it does feel more like a proof-of-concept for a much better idea, which is why I’d love to see a sequel, although the early player numbers make me worried that it will never happen. Given the ending, it seems like A44 are intending on there being more to this world.

If you have Game Pass it’s absolutely worth checking it out. On a personal level, I actually had a lot of fun with it, but on a more critical level, the whole game needed more time in the oven.


The Freshpots Golden Phenomenon: A Gamer's Journey to Streaming Stardom

 The Freshpots Golden Phenomenon: A Gamer's Journey to Streaming Stardom



Meet Freshpots, the streamer who's taking the gaming world by storm with his infectious enthusiasm and gaming prowess! With a name inspired by a YouTube video featuring Dave Grohl, Freshpots has carved out his own unique niche in the streaming universe.

The Origin Story of Freshpots:

It all started with a YouTube video featuring Dave Grohl, and the name stuck! But Freshpots' gaming journey began at the tender age of 7/8, with the iconic Nintendo NES and Mario All-Stars. Little did he know that this was just the beginning of an incredible adventure.


Gaming Favorites:

Diablo 2: Lord of Destruction takes the top spot, followed closely by Mortal Online 2 and League of Legends. With a soft spot for ARPGs, Freshpots is always on the lookout for the next gaming adventure. He shares, "I love the action-packed gameplay and character customization that ARPGs offer. It's a genre that never gets old!"

A Lifetime of Gaming:

From Nintendo NES to SNES, Gameboy, and beyond, Freshpots has played it all! With a brother and sister who introduced him to the world of gaming, he's been hooked ever since. He reminisces, "My brother playing games like Street Fighters, Ninja Gaiden, and Zelda: Link to the Past on the SNES got me into gaming. And my sister's Gameboy, with Tetris and Pokémon Red, further fueled my passion."


The Highs and Lows:

Zombies Ate My Neighbors and Battletoads may have been frustratingly hard, but they're still beloved memories. Freshpots laughs, "Who can forget the pod race level in Battletoads? I'm still not sure if I ever beat it!" And who can forget Mario Party 1 for the N64 - a game where Freshpots reigned supreme! "I was the king of that game among my friends. The mini-games were so much fun!"

Why Stream?

For Freshpots, streaming is about connection, community, and sharing the joy of gaming. He explains, "I love talking to people and hearing about their days, good or bad. It's a great way to connect with others who share similar interests." He adds, "I'm not the best at giving advice, but I'm a good listener. And when it comes to games, I'm always eager to share my experiences and learn from others."

The Streaming Journey:

Freshpots' streaming journey began with a simple goal: to have fun and share his passion with others. He never expected to grow a following, but word spread, and his channel started to gain traction. He shares, "Seeing 5/6 new followers the other day made me incredibly happy. It's amazing to think that people enjoy watching me play games and chat with me."

What's Next?

With a growing following and a passion for improvement, Freshpots is dedicated to creating an engaging and visually appealing stream experience. He's working on upgrading his stream quality, adding new features, and interacting more with his audience. Join him on his journey and be a part of the Freshpots phenomenon!

A Story Of Morri

 FULL STORY OF MORRI, THE STREAMER OF THE WEEK. My Gamer Tag: A UK Car Registration Plate; When I first came up with my gamer tag, I wanted ...